Viacom
Mixed-reality and large-canvas interactive at Viacom’s Times Square headquarters. Director, Screen Content.
THE WORK · 4 PROJECTS · 2 YEARS
Mixed-reality and large-canvas interactive
Four projects in two years across Viacom’s Times Square headquarters and one White House lawn. Mixed-reality, real-time playback systems, and large-canvas interactive work — designed and architected together, software through fabrication.

THE SCREENS · REAL-TIME PLAYBACK
The system that powered the building
The Screens — a real-time dynamic playback system that powered the brand IDs throughout Viacom’s Times Square HQ. Tag-based content routing fed live social feeds into the displays alongside curated brand content, refreshing in real time across the building’s lobby, conference rooms, and floor edges.
Designed and architected the playback system together — software, content tooling, and physical install — so the system was authored by the brand teams who would use it, not engineered around their inability to.
FIG. 02 · Screenies · little animated characters fired out of a cannon · the system’s signature pre-roll
FIG. 03 · The Screens · live playlist · click to cycle categories
PAST PRESENT AND FUTURE · CODENAME HYPEBOX · 2016
84 inches of mixed reality
An 84-inch transparent touch display, layered with mixed-reality lighting and a Pepper’s-ghost-style diorama behind it. Officially the “History of Viacom” installation — visitors interacted with the screen and watched physical models behind it light up in response.
Six chapters and twenty “magic moments” of Viacom’s company history, acquisitions, and cultural touchpoints. The build pulled together video pipeline, lighting design, fabrication, and touch UI — a complete physical-plus-digital experience at one piece of furniture’s scale.
FIG. 04 · THE HISTORY OF VIACOM · case-study film
Featured in Motionographer · making mixed reality, behind the scenes
The finished install

The system · empty wall, chapter taxonomy, color sets



The production · physical maquettes feeding the digital build




Physical → digital · the Save The Music chamber


The install at scale



OUTRAGE MACHINE · TIMES SQUARE · NYU ITP
The largest canvases
A real-time playback system on Viacom’s largest Times Square billboards, developed in collaboration with students at NYU’s ITP program.
Live data drove dynamic visual treatments at street scale — the largest canvases I’ve ever shipped to.

Adjacent to the production work, I represented Viacom on the Times Square Alliance — sitting in on industry conversations about digital signage standards, content policy, and the shared rules governing one of the densest collections of programmable urban surface in the world. The day job was shipping to the canvas; the side seat was the policy layer around it.
MTV OPEN YOUR EYES · WHITE HOUSE · 2016
Tilt Brush at South by South Lawn
A Tilt Brush VR art show staged at the White House South by South Lawn (2016). Worked with artists creating in VR; their work was displayed alongside lenticular-print companion pieces created from the VR captures.

FIG. 20 · SXSL artist captures · Tilt Brush · live playlist
COMPOSITION VI · COLLABORATION
Composition VI
A long-form generative composition piece for the Viacom HQ environment, made in collaboration with Higa Fox and the Hardwork team. Live-data driven, multi-screen, designed to read across the building’s glass and the surrounding street.
Composition VI · generative multi-screen at Viacom HQ
ARCHIVE · VIMEO SHOWCASE
More from the era
A historical Vimeo showcase — pieces from across the era, including reels and installation captures.
08 / 09 · END OF CHAPTER
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